(2014) Knight - Updating Old Characters to PBR Part 3

After a long time coming, I've decided it would be worth a shot to update my old work from school to fit more with a PBR friendly pipeline. I knew to be done properly it would take a lot of redoing of textures, so I tried to hack my way through without wasting to much time and focusing on the main issues, while preserving as much textural detail as possible. Some textures were more succesful than others, but it was a definite improvement.

I should give a huge shout out to Samantha Bean for pretty much redoing my light rigs, making the final look SO much better. Boy, lighting is important, let it do it's thing, fellow character artists.

Cheers!

Checkout my Polycount thread for some insights in to thinking process: http://polycount.com/discussion/146852/characters-and-stuff#latest

Daniel s rodrigues kina beauty 007
Daniel s rodrigues kina beauty 004
Daniel s rodrigues kina beauty 011
Daniel s rodrigues kina beauty 003 png
Daniel s rodrigues kina beauty 002
Daniel s rodrigues kina beauty 005
Daniel s rodrigues kina beauty 010
Daniel s rodrigues kina beauty 008
Daniel s rodrigues kina beauty 009
Daniel s rodrigues kina beauty 006
Daniel s rodrigues kina wire 005
Daniel s rodrigues kina wire 004
Daniel s rodrigues kina wire 001
Daniel s rodrigues kina textures 001

Gloss/Normal/Specular

Daniel s rodrigues kina textures 002

PBR Conversion - Specular: New on Left

Daniel s rodrigues comaprinso2nt
Daniel s rodrigues isteval concept by tyler jacobson

Concept by Tyler Jacobson