Daniel is a passionate artist who lives in Vancouver, Canada.
Senior 3D Character Artist with over 6 years of experience creating both highly stylized and high fidelity characters, and everything in between.
Skilled in 3D modeling, sculpting, texturing, optimizing and integration of assets in game engines.
Feel free to contact with any questions!
Senior Artist sculpting, modeling and texturing characters, weapons and skins for the live mobile game Hero Hunters.
Character research and development for mobile on a unannounced project.
Setting the visual target and strategy for character creation
Supervising students throughout their term, with weekly live sessions and recorded personal feedback on their weekly assignments
Recorded classes for the Introduction to Character For Games, where we walked through each step of the development of an game ready character.
Mentoring students individually and as a group in their demo reel development - Character creation for Games, with modeling low meshes, sculpting, texturing and rendering.
Lecturing:
Game Character Creation: Taking students through the whole process of creating a game ready character. From interpreting the concept to implementing the final character in a real time software
Character and Creature modeling, sculpting and texturing for an new IP developed in Unreal Engine 4
Modeling, texturing and sculpting Characters and Creatures for the upcoming Luigi's Mansion 3 on Nintendo Switch
Modeling, sculpting and texturing of assets and environments, as well as characters for digi doubles.
Character modeling, sculpting and texturing creation for the next UFC installment.
Had the pleasure of working on the character heads of young and older Mike Tyson, Josh Barnnet and many others.
Modeling, sculpting and texturing of assets and environments, as well as characters for digi doubles.
Worked on the thugs of the main gangs of the next online game Triad Wars. Sculpted and textured the heads and tweaked pre existing bodies. Also worked on fixing weights and general technical trouble shooting.