Daniel S. Rodrigues
Daniel S. Rodrigues
Senior Artist
Vancouver, Canada

About

Daniel is a passionate artist who lives in Vancouver, Canada.

Senior 3D Character Artist with over 5 years of experience creating both highly stylized and high fidelity characters, and everything in between.

Skilled in 3D modeling, sculpting, texturing, optimizing and integration of assets in game engines.

Feel free to contact with any questions!

Skills

3D ModelingCharacter ModelingCreature ModelingLow-poly ModelingProp ModelingHigh-poly ModelingDigital SculptingSculptingTexturingSculpting for 3D Printing

Software proficiency

Maya
Maya
Substance Painter
Substance Painter
ZBrush
ZBrush
Marmoset Toolbag
Marmoset Toolbag
3DCoat
3DCoat
Mudbox
Mudbox
Photoshop
Photoshop
Mari
Mari
xNormal
xNormal
3ds max
3ds max
Marvelous Designer
Marvelous Designer

Productions

  • Unnamed
    • Mobile Game
      Hero Hunters
    • Year
      2017
    • Role
      Senior Artist
    • Company
      Hothead Games
  • 1200px electronic arts logo.svg
    • Mobile Game
      TBA
    • Year
      2025
    • Role
      Character Artist II
    • Company
      EA - Industrial Toys
  • Hellbent pitchfork red ink 150x150
    • Video Game
      TBA
    • Year
      1983
    • Role
      Character Artist
    • Company
      Hellbent Games
  • Capture
    • Video Game
      Luigi's Mansion 3
    • Year
      2019
    • Role
      Character Artist
    • Company
      Next Level Games
  • Ea sports ufc 2 cover art
    • Video Game
      UFC 2
    • Year
      2016
    • Role
      Character Artist
    • Company
      Electronic Arts
  • Ce276bdf316f8e0bc36c02ca25f8e3f5
    • Video Game
      Triad Wars
    • Year
      2015
    • Role
      Character Artist
    • Company
      United Front Games
  • Doctor strange cumberbatch
    • Movie
      Doctor Strange
    • Year
      2016
    • Role
      Modeller/Texture
    • Company
      Method Studios Vancouver
  • Spider man homecoming logo 1
    • Movie
      Spider Man - Homecoming
    • Year
      2017
    • Role
      Modeller/Texture artist
    • Company
      Method Studios Vancouver
  • Ka
    • Movie
      Knights of the Roundtable: King Arthur
    • Year
      2017
    • Role
      Modeller/Texture
    • Company
      Method Studios Vancouver
  • Maxresdefault
    • Movie
      Hunger Games: Mockingjay Part 2 - Trailer: A Message from District 13 – Stand With Us
    • Year
      2015
    • Role
      Modeller/Texture
    • Company
      Method Studios Vancouver
  • Avengersageofultron
    • Movie
      Avengers: Age of Ultron
    • Year
      2015
    • Role
      3D Artist
    • Company
      Method Studios Vancouver
  • 5
    • Movie
      The Fifth Wave
    • Year
      2016
    • Role
      Modeller/Texture
    • Company
      Method Studios Vancouver
  • Vacation
    • Movie
      Vacation
    • Year
      2015
    • Role
      Modeller/Texture
    • Company
      Method Studios Vancouver

Experience

  • Senior Artist at Hothead Games
    Vancouver, Canada
    May 2020 - Present

    Senior Artist sculpting, modeling and texturing characters, weapons and skins for the live mobile game Hero Hunters.

  • Character Artist II at Electronic Arts - Industrial Toys
    Pasadena, United States of America
    November 2018 - March 2020

    Character research and development for mobile on a unannounced project.

    Setting the visual target and strategy for character creation

  • Instructor and Mentor at Think Tank Training Centre (Online)
    North Vancouver, Canada
    November 2014 - Present

    Supervising students throughout their term, with weekly live sessions and recorded personal feedback on their weekly assignments

    Recorded classes for the Introduction to Character For Games, where we walked through each step of the development of an game ready character.

    Mentoring students individually and as a group in their demo reel development - Character creation for Games, with modeling low meshes, sculpting, texturing and rendering.

    Lecturing:

    Game Character Creation: Taking students through the whole process of creating a game ready character. From interpreting the concept to implementing the final character in a real time software

  • Character Artist at Hellbent Games
    Vancouver, Canada
    December 2017 - November 2018

    Character and Creature modeling, sculpting and texturing for an new IP developed in Unreal Engine 4

  • Character Artist at Next Level Games
    Vancouver, Canada
    April 2017 - October 2017

    Modeling, texturing and sculpting Characters and Creatures for the upcoming Luigi's Mansion 3 on Nintendo Switch

  • Modeller/Texture at Method Studios Vancouver
    Vancouver, Canada
    December 2015 - November 2016

    Modeling, sculpting and texturing of assets and environments, as well as characters for digi doubles.

  • Character Artist at Eletronic Arts
    Burnaby, Canada
    August 2015 - November 2015

    Character modeling, sculpting and texturing creation for the next UFC installment.

    Had the pleasure of working on the character heads of young and older Mike Tyson, Josh Barnnet and many others.

  • Modeller/Texture at Method Studios Vancouver
    Vancouver, Canada
    February 2015 - August 2015

    Modeling, sculpting and texturing of assets and environments, as well as characters for digi doubles.

  • Character Artist at United Front Games
    Vancouver, Canada
    November 2014 - December 2014

    Worked on the thugs of the main gangs of the next online game Triad Wars. Sculpted and textured the heads and tweaked pre existing bodies. Also worked on fixing weights and general technical trouble shooting.